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Then I would examine the remaining nodes and figure out what needed to go around what in order to connect everything nicely. When you can make assumptions about where things have to be in a puzzle that's completely tight with only a single solution, introducing lines that zig and zag all over the place to take up space is a new dimension of difficulty, because it challenges my initial assumptions of how the space is dealt with!įor instance, I would start with any straight lines that needed to be made or any lines that went around the edge of the space. Most of Flow Free is that way as well.īut sometimes, Flow Free will throw in a puzzle that has squigglies all over it! Those curve balls are the only type of level that gave me pause. There are no squigglies or unnecessary knots. Every line is tightly packed into the grid. In Bridges, everything is placed in the optimal way. The level structure of Flow Free is different of that than Bridges. I quickly beat the standard levels and then started to dive into the other packs. I was annoyed with Flow Free: Bridges and so I downloaded Flow Free and bought all of the DLC. And that's frustrating! I wanted "Hard" to actually mean something! The more you do it, the better you become, so when there are larger grids they aren't necessarily harder, they are just about the same. Once you fill in the pipes that are obvious, the rest of the paths become clear. That means that in every level, there are assumptions that have to be true. The problem with the game is that the pipes have to fill the entire square. Sometimes, I would have to put the game down for a couple of days before loading it back up to solve a single puzzle. Train Yard puzzles get progressively harder. I never felt this way about Train Yard, which presents similar gameplay to Flow Free: Bridges. Maybe this game is not about being a puzzle at all, instead it's a distraction.
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The game was so easy, in fact, that I thought that either (a) I was some sort of genius or (b) the appeal of the game is how simple it is. I finished all 300 levels perfectly in a single day - while traveling and doing work. Each page, I was presented with a variation of the puzzle and each one was solved in mere seconds. It was as if I was reading a book, not playing a game. I kept thinking the game would get harder, but it didn't. The bright colors on the black background look awesome.įlow Free: Bridges was not a challenge. You cannot mistake Flow Free for any other game. I could easily see why people seem to love the game and why my coworker would be commenting on it. The interface is great once you're inside the game and it's pretty. I have had few, if any, clumsy finger mistakes and even when I did, there is an undo button when you stray too far from an acceptable path (in other words, you disrupt one path with another). The game is very responsive to the player's touch.
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Let me start with a major positive-Flow Free: Bridges (and Flow Free) are beautifully done. I obsessed over the Cut the Rope puzzles until I finished all of those (and the "Experiments" pack).
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I was pretty happy with the prospect of a new puzzle game. This variant by the game company included a single "bridge" in the puzzle. Instead, I started with Flow Free: Bridges. And normally, iPhone games are only one dollar, so I can afford to make a mistake every now and then. I understand the "try before you buy" model, but I trust reviews enough to know what I'm going to like. I don't like looking at ads and I can be skeptical about DLC. I have a rule about free games, which is that I mainly don't play them. Each puzzle has a single solution (I presume some of the larger grids have a couple of options, but not many), and the game is elegantly displayed with bright colors on a black background. The game has a simple concept - connect like-colored nodes and fill the entire grid without intersecting. It didn't take long to discover what she was talking about.įlow Free is a free (ad-supported / DLC-supported) puzzle application for touchscreen phones (it looks like the game is available on all of the major platforms). They connect brightly colored lines or something. A coworker that commutes from Brooklyn was telling me about this hot new game, "Everyone is playing it.
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